Tooltip
You overload your circuits and damaging you and nearby enemies. Deals 223.631 Nature damage to you and all nearby enemies, knocking them back 10 yards.
How it works
Casting it triggers a 1 sec global cooldown.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 223.631. Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 223.631.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.
What it does
Overload is a Nature spell with an instant cast, no range (it targets the caster) and a 45 sec cooldown. When cast it deals Nature damage (base value 223.631) in a 10 yard radius, deals Nature damage (base value 223.631) and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 223.631 Radius: 10 yards |
| Effect #2 | School Damage (2) Value: 223.631 |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.