Skip to content
Overload

Spell

Overload

Nature

Advertisement

Instant cast45 sec cooldownSelf Only

You overload your circuits and damaging you and nearby enemies.

Overload

Tooltip

You overload your circuits and damaging you and nearby enemies. Deals 223.631 Nature damage to you and all nearby enemies, knocking them back 10 yards.

How it works

Casting it triggers a 1 sec global cooldown.

Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 223.631. Its area radius is 10 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 223.631.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 10 yards.

What it does

Overload is a Nature spell with an instant cast, no range (it targets the caster) and a 45 sec cooldown. When cast it deals Nature damage (base value 223.631) in a 10 yard radius, deals Nature damage (base value 223.631) and has a Knock Back effect in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown45 sec
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 223.631
Radius: 10 yards
Effect #2School Damage (2)
Value: 223.631
Effect #3Knock Back (98)
Value: 100
Misc value: 100
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Overload at Wowhead (opens Wowhead in a new tab)