What Actually Happens to Prices When an Expansion Launches
Three retail launches, forty seven months of stored monthly prices, and the curve every prep checklist leaves out: when new materials bottom, what old ones do, and which come back.
What Actually Happens to Prices When an Expansion Launches
Every expansion gets the same article a month before it ships. Stockpile these, level that, here is your checklist. Almost none of those articles come back afterwards to check whether the advice worked, because checking requires price history nobody bothered to keep.
We kept it. Forty seven consecutive monthly price observations for every item on the region-wide commodity market, September 2022 through July 2026, covering three retail launches: November 2022, August 2024 and February 2026. This page is the curve those launches traced, with the method written out so you can run it again yourself.
How this was measured
One row per item per month, carrying that month's low, average and high market price and the average quantity listed. Monthly rather than daily, because the daily series only reaches back a few weeks and the interesting question spans years.
A launch cohort is defined mechanically, with no judgement calls. Every commodity whose first month of trading anywhere in the series is the launch month counts as a new material of that expansion. That is 941 items in November 2022, 1,096 in August 2024 and 678 in February 2026. The data dates each launch by itself: those items arrive carrying two or three days of trading in the 2022 and 2026 launch months, and about ten in August 2024, which is what early access looks like.
Then a liquidity filter, at least a thousand units listed in the first full month, which throws out the single-listing curiosities and leaves 580, 523 and 365 items. Each surviving item is indexed to its own first full month, and the reported figure is the median across the cohort, not the mean. One luxury reagent moving a hundredfold would otherwise carry the whole curve on its back. The quartiles behind these medians are wide and individual outcomes vary enormously, which is the standing caveat on every number below.
The curve
Median price, with the first full month after each launch set to 100.
| Months after launch | Nov 2022 launch | Aug 2024 launch | Feb 2026 launch |
|---|---|---|---|
| 1 | 100 | 100 | 100 |
| 2 | 50 | 67 | 58 |
| 3 | 32 | 47 | 36 |
| 4 | 21 | 34 | 28 |
| 5 | 25 | 33 | 24 |
| 6 | 26 | 36 | not yet |
| 9 | 21 | 30 | not yet |
| 12 | 26 | 39 | not yet |
Supply explains it, and supply is measurable too. Against the launch month, median listed quantity across the new cohort reached roughly eight times in the first full month of the 2022 launch, about twice for 2024, and roughly six times for 2026. Nobody is farming faster in month two. The stockpiles built during the levelling rush simply arrive on the market at once, and they arrive before the crafting demand that eventually absorbs them.
Launch week is not a price
The launch month is not a month. It is two or three days of trading, or about ten when there is early access, and during those days the market is nothing but scarcity.
Measured that way the numbers look apocalyptic. The median new material traded at 17, 33 and 32 percent of its launch-month price by the first full month, across the three launches in order. Reading that as a crash is a mistake. Most of it is the launch-week figure being a poor description of a market, which is why the curve above is indexed to the first full month instead.
This matters if you are the one selling into launch week. That window is real, it is short, and it is the only part of the whole cycle where a stockpile built before launch is worth more than the time it took to build.
What the old materials do
Prep guides assume last expansion's materials spike before a launch. Across 2,115 items already trading six months before the 2024 launch and 2,346 before the 2026 one, the median tells a duller story: a slow firming a few months out, then a fade into launch day, then a real dip.
Indexed to six months before launch, the median old commodity sat at 89 the month before the 2024 launch, 65 in the launch month, 74 a month later, and back to 99 by month three. The 2026 launch traced the same path at 95, 84, 70 and 98. The month after a launch is when the previous expansion's materials are cheapest, not the month before.
Restrict the same query to herbs and ore, where the folklore comes from, and a genuine pre-launch move does appear. Median index for 221 gathered materials around the 2026 launch:
| Months before launch | 6 | 4 | 3 | 2 | 1 | launch | +1 | +3 | +5 |
|---|---|---|---|---|---|---|---|---|---|
| Median index | 100 | 117 | 124 | 155 | 121 | 112 | 90 | 99 | 91 |
The split: what comes back
Take each new material's trough, the lowest month between months three and six, and compare it with month twelve.
| Outcome at month 12 against the floor | Nov 2022 cohort | Aug 2024 cohort |
|---|---|---|
| At least doubled | 207 | 59 |
| Up 50 to 100 percent | 62 | 116 |
| Up 10 to 50 percent | 77 | 148 |
| Flat | 99 | 87 |
| Still below the floor | 135 | 113 |
| Median multiple | 1.35 | 1.25 |
The recovery is also lumpy rather than steady. In the 2024 cohort the median sat at 33 in month five, jumped to 43 in month seven, then sagged back to 30 by month nine. Bumps of that shape land on content patches rather than on the calendar, which fits the obvious mechanism: new gear to craft is what pulls a material off its floor, and a material with no crafting demand behind it has nothing to be pulled by.
The recovery is a lease
The clearest illustration is what the 2024 launch materials did when the next launch arrived.
Bismuth and
Mycobloom are the flagship ore and herb of that expansion, both deep, both heavily crafted, both textbook recoveries during their own cycle.
Then February 2026 happened. Both fell hard through March, the first full month of the new expansion. By July, Bismuth had climbed back above where it had been that January and Mycobloom was sitting at a little over half. Same launch, same market, one material recovered fully and the other did not, and there is no way to tell which is which from the price alone at the moment of the crash.
Older cohorts do not get even that much. Hochenblume and Serevite Ore, the equivalents from the 2022 launch, sit today between a fifth and a tenth of their own first full month, three and a half years on. They did not recover and they did not keep falling either. They stopped mattering. A recovery is a lease on relevance, not a purchase, and it expires when the next expansion ships.
Using this without a crystal ball
Five things the curve supports, none of which require guessing what comes next.
- The selling window for pre-farmed stock is launch week, not launch month. Two or three days.
- Measure your holdings against the first full month, not the launch-week price. It is the first honest number the market produces.
- Months four and five after a launch are where new materials stop falling. That is the buy window for anything with real crafting demand behind it, and the checks in how to read auction house price data are how you tell real demand from a thin market.
- Last expansion's materials are cheapest one month after the new launch, not before it. If you need old materials for levelling a profession or filling recipes, that is the month.
- Recoveries follow content patches. If a material has no recipe demand attached, nothing will pull it back up.
| Material | Launch window | Live price |
|---|---|---|
| Feb 2026 | 13 gold68 silver | |
| Aug 2024 | 2 gold40 silver | |
| Nov 2022 | 53 silver |
FAQ
Does the same curve apply to crafted goods and gear?
The cohorts above are commodities, which are priced region-wide. Finished gear is realm-scoped and behaves differently, with far thinner markets and much noisier prices. The shape of the fall is similar, the timing much less reliable.
Can I use this to time the next launch?
You can use it to recognise where you are once a launch has happened, which is the useful half. Three launches is three, not a law, and the sizes vary a great deal between them. Anything that reads as a price prediction is not coming from this data.
Which materials never recovered?
Ones with no crafting demand behind them. Null Lotus is a clean example from the 2024 cohort. It fell to a fraction of its opening price, stayed there through the whole expansion, and the first major patch did not lift it because nothing new consumed it. Check the recipe list on an item page before assuming a cheap material is a bargain.
How far back does this data go?
The monthly series starts in September 2022 and runs to July 2026, with the tracked region-wide commodity list growing from 6,345 items to 10,010 across those forty seven months. Every figure above is a query against that series, not an estimate.