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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Blood Presence

Spell

Blood Presence

Physical

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Death Knight

Instant castSelf Only

You assume the presence of Blood, increasing Stamina by 25%, increasing rune regeneration rate, reducing chance to receive a critical strike, increasing base armor by 55%, and reducing damage taken...

Blood Presence

Tooltip

You assume the presence of Blood, increasing Stamina by 25%, increasing rune regeneration rate, reducing chance to receive a critical strike, increasing base armor by 55%, and reducing damage taken by 10%. Threat generation is also significantly increased.

Only one Presence may be active at a time, and assuming a new Presence will consume 30% of stored Runic Power.

How it works

Casting it triggers a 1 sec global cooldown.

Blood Presence is built from 9 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 110.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 110.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 110.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 110.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 187.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 142. Its base value is 55.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 10. Its base value is 600.
  8. Effect 8 is Apply Aura (effect type 6). It applies aura type 137. Its base value is 25.
  9. Effect 9 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -10.

What it does

Blood Presence is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 110
Misc value: 20
Effect #2Apply Aura (6)
Aura type id 110
Misc value: 21, 2
Effect #3Apply Aura (6)
Aura type id 110
Misc value: 22, 1
Effect #4Apply Aura (6)
Aura type id 110
Misc value: 29, 3
Effect #5Apply Aura (6)
Aura type id 187
Effect #6Apply Aura (6)
Aura type id 142
Value: 55
Misc value: 1
Effect #7Apply Aura (6)
Aura type id 10
Value: 600
Misc value: 127
Effect #8Apply Aura (6)
Aura type id 137
Value: 25
Misc value: 2, 4
Effect #9Apply Aura (6)
Aura type id 87
Value: -10
Misc value: 127, 4

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Blood Presence appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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