Tooltip
Shackles the target with frozen chains, dealing Frost damage and reducing movement speed by 60% for 8 sec. Also infects the target with Frost Fever.
How it works
Each cast of Chains of Ice costs 1 Power (21). Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Chains of Ice is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60. It applies the snared mechanic.
- Effect 2 is Dummy (effect type 3). It applies the snared mechanic.
- Effect 3 is School Damage (effect type 2).
What it does
Chains of Ice is a Frost spell with an instant cast, a range of 30 yards and effects that last 8 sec. When cast it applies an aura with the snared mechanic and deals Frost damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Cost | 1 Power (21) |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -60 Mechanic: Snared |
| Effect #2 | Dummy (3) Mechanic: Snared |
| Effect #3 | School Damage (2) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chains of Ice appears in: 1 skill line and 2 spells that cast it.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
Spells that cast it
- Frozen CoreTriggers this spell
- Unbreakable CuffsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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