Tooltip
Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.
How it works
Each cast of Dark Simulacrum costs 20 Runic Power. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Dark Simulacrum is a spell with an instant cast, a range of 40 yards, a 1 min cooldown and effects that last 8 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Runic Power |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Simulacrum appears in: 3 pvp talents.
PvP talents
- Unholy Death KnightPvP talent
- Blood Death KnightPvP talent
- Frost Death KnightPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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