Tooltip
Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 3 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for a period of time.
Damage dealt:
1 point : - damage
2 points: - damage
3 points: - damage
4 points: - damage
5 points: - damage
How it works
Each cast of Deadly Throw costs 35 Energy. Casting it triggers a 1 sec global cooldown.
Deadly Throw is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.
What it does
Deadly Throw is a Physical spell with an instant cast, a range of 30 yards and effects that last 6 sec. When cast it deals Physical damage (base value 1) and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 30 yards (Ranged Weapon) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.