Spell
Deadly Throw
Physical
Finishing move that deals damage and reduces the target's movement speed by 70% for 6 sec:
Tooltip
Finishing move that deals damage and reduces the target's movement speed by 70% for 6 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
How it works
Each cast of Deadly Throw costs 35 Energy. Casting it triggers a 1 sec global cooldown.
Deadly Throw is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70. It applies the snared mechanic.
What it does
Deadly Throw is a Physical spell with an instant cast, a range of 30 yards and effects that last 6 sec. When cast it deals Physical damage (base value 1) and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -70 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.