Tooltip
Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.
How it works
Each cast of Empower Rune Weapon costs -25 Runic Power. It does not trigger the global cooldown, so it can be used between other casts.
Empower Rune Weapon is built from 3 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 2.
- Effect 2 is Energize (effect type 30). Its base value is 2.
- Effect 3 is Energize (effect type 30). Its base value is 2.
What it does
Empower Rune Weapon is a Physical spell with an instant cast, no range (it targets the caster) and a 5 min cooldown. When cast it restores a resource (base value 2).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | -25 Runic Power |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 5 min |
| Global cooldown | None |
| Effect #1 | Energize (30) Value: 2 Misc value: 20 |
| Effect #2 | Energize (30) Value: 2 Misc value: 21 |
| Effect #3 | Energize (30) Value: 2 Misc value: 22 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Empower Rune Weapon appears in: 1 talent and 2 teaching spells.
Talents
- Empower Rune Weapon for Death Knight (Blood, Frost, Unholy)Talent
Teaching spells
- Empower Rune Weapon (record #392962)Teaches this spell
- Empower Rune Weapon (record #392963)Teaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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