Skip to content
Expel Harm

Spell

Expel Harm

Nature

Advertisement

Monk

Instant castSelf Only

Draw in the positive chi of all your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed.

Expel Harm

Tooltip

Draw in the positive chi of all your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed.

How it works

Each cast of Expel Harm costs 15 Energy. Casting it triggers a 1 sec global cooldown.

Expel Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 30.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.

What it does

Expel Harm is a Nature spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost15 Energy
RangeSelf Only
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1Dummy (3)
Value: 30
Effect #2Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Expel Harm at Wowhead (opens Wowhead in a new tab)