Spell
Expel Harm
Nature
Draw in the positive chi of all your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed.
Tooltip
Draw in the positive chi of all your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed.
How it works
Each cast of Expel Harm costs 15 Energy. Casting it triggers a 1 sec global cooldown.
Expel Harm is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 30.
- Effect 2 is Dummy (effect type 3). Its base value is 10.
What it does
Expel Harm is a Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 15 Energy |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 30 |
| Effect #2 | Dummy (3) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.