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Expel Harm

Spell

Expel Harm

Nature

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Monk

Instant castTen yards

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Expel Harm

Tooltip

Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.

Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm.

Generates Chi.

How it works

  1. Effect 1 is School Damage (effect type 2). Its area radius is 20 yards.

What it does

Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
Effect #1School Damage (2)
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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