Spell
Expel Harm
Nature
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.
Tooltip
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy.
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm.
Generates Chi.
How it works
- Effect 1 is School Damage (effect type 2). Its area radius is 20 yards.
What it does
Expel Harm is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.