Tooltip
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 75. Lasts or 15 sec. Awards 1 combo point.
How it works
Each cast of Hemorrhage costs 35 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 10 procs.
Hemorrhage is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. It scales with 1 times spell power.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 110.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 14. Its base value is 75.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 110) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Proc charges | 10 |
| Effect #1 | Effect 121 Spell power coefficient: 1 |
| Effect #2 | Weapon % Damage (31) Value: 110 |
| Effect #3 | Apply Aura (6) Aura type id 14 Value: 75 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.