Tooltip
Creates a violent storm in the target area causing Nature damage to enemies, and increasing the time between the attacks of enemies by 67%. Lasts 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Hurricane is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 20 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -67. Its area radius is 8 yards.
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 18 per tick. It scales with 0.03 times spell power. Its area radius is 8 yards. It ticks every 1 sec, 10 times over the full 10 sec (180 base in total).
What it does
Hurricane is a Nature spell with an instant cast, a range of 150 yards and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius and leaves a persistent area effect on the ground in an 8 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 20 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 138 Value: -67 Radius: 8 yards |
| Effect #3 | Persistent Area Aura (27) Aura type id 3 Value: 18 Spell power coefficient: 0.03 Radius: 8 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.