Tooltip
Throws a spear at a target, dealing 200% normal damage and an additional 2.72583 damage every 2 sec. for 9 sec. Stacks.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.7258 per tick. It applies the bleeding mechanic. It ticks every 2 sec.
What it does
Impale is a Physical spell with an instant cast, a range of 60 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 200) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Weapon % Damage (31) Value: 200 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.7258 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.