Tooltip
Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 20000 Nature damage to all enemies within 20 yards and knocking them down.
How it works
Its aura procs every time its trigger condition is met.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20000. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Overload is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Nature damage (base value 20000) in a 20 yard radius, applies an aura in a 20 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 20000 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overload appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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