How it works
Casting it triggers a 3 sec global cooldown. Its aura procs every time its trigger condition is met.
Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 13875. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 130. Its area radius is 10 yards.
What it does
Overload is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 13875) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 3 sec |
| GCD category | Category id 1421 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 13875 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 130 Misc value: 175 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.