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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Quake

Spell

Quake

Physical

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2.2 secSelf Only

The ground trembles violently, inflicting Physical damage to nearby enemies.

Quake

Tooltip

The ground trembles violently, inflicting Physical damage to nearby enemies.

How it works

Its aura procs every time its trigger condition is met.

Quake is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 3563. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 60 yards.

What it does

Quake is a Physical spell with a 2.2 sec cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals Physical damage (base value 3563) in a 60 yard radius and applies an aura in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.2 sec
Duration2 sec
Proc chanceAlways
Effect #1School Damage (2)
Value: 3563
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 60 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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