How it works
Quake is built from 3 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its base value is 1. Its area radius is 150 yards. It triggers Meteor Burn.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 150 yards. It triggers Suicide.
- Effect 3 is effect type 140, which the datamine does not name. Its area radius is 150 yards. It triggers Meteor Burn.
What it does
Quake is a spell with an instant cast and no range (it targets the caster). It also casts Meteor Burn, Suicide and Meteor Burn.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 140 Value: 1 Radius: 150 yards Trigger spell: Meteor Burn |
| Effect #2 | Effect 140 Radius: 150 yards Trigger spell: Suicide |
| Effect #3 | Effect 140 Radius: 150 yards Trigger spell: Meteor Burn |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.