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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Quake

Spell

Quake

Physical

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Instant castSelf Only

Physical spell.

Quake

How it works

Quake is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. Its base value is 1. Its area radius is 150 yards. It triggers Meteor Burn.
  2. Effect 2 is effect type 140, which the datamine does not name. Its base value is 1. Its area radius is 150 yards. It triggers Suicide.
  3. Effect 3 is effect type 140, which the datamine does not name. Its area radius is 150 yards. It triggers Meteor Burn.

What it does

Quake is a spell with an instant cast and no range (it targets the caster). It also casts Meteor Burn, Suicide and Meteor Burn.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 140
Value: 1
Radius: 150 yards
Trigger spell: Meteor Burn
Effect #2Effect 140
Value: 1
Radius: 150 yards
Trigger spell: Suicide
Effect #3Effect 140
Radius: 150 yards
Trigger spell: Meteor Burn

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quake appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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