Tooltip
Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
How it works
Each cast of Raise Ally costs 30 Runic Power. Casting it triggers a 1 sec global cooldown.
Raise Ally is built from 2 client effects, applied in this order:
- Effect 1 is Resurrect (effect type 18). Its base value is 20.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 60. It triggers Void-Touched.
What it does
Raise Ally is a Shadow spell with an instant cast, a range of 40 yards and a 10 min cooldown. When cast it resurrects a dead target. It also casts Void-Touched.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 30 Runic Power |
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 10 min |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Resurrect (18) Value: 20 |
| Effect #2 | Trigger Spell (64) Value: 60 Trigger spell: Void-Touched |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Raise Ally appears in: 1 skill line.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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