Tooltip
Deals physical damage and causes the target to bleed for 9250 to 10750 damage every 2 seconds.
How it works
Ravage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 12 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 9250 per tick. It applies the bleeding mechanic. Its area radius is 11 yards. It ticks every 2 sec, 5 times over the full 10 sec (46250 base in total).
What it does
Ravage is a Physical spell with an instant cast, a range of 15 yards and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 150) in a 12 yard radius and applies an aura with the bleeding mechanic in an 11 yard radius every 2 sec. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Duration | 10 sec |
| Mechanic | Stunned |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 12 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 9250 Mechanic: Bleeding Radius: 11 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.