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Ravage

Spell

Ravage

Physical

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Instant castFifteen yards

Deals physical damage and causes the target to bleed for 11.3208 damage every 2 seconds.

Ravage

Tooltip

Deals physical damage and causes the target to bleed for 11.3208 damage every 2 seconds.

How it works

Ravage is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 12 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 11.3208 per tick. It applies the bleeding mechanic. Its area radius is 11 yards. It ticks every 2 sec, 5 times over the full 10 sec (56.6 base in total).

What it does

Ravage is a Physical spell with an instant cast, a range of 15 yards and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 150) in a 12 yard radius and applies an aura with the bleeding mechanic in an 11 yard radius every 2 sec. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast timeInstant
Duration10 sec
MechanicStunned
Effect #1Weapon % Damage (31)
Value: 150
Radius: 12 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 11.3208
Mechanic: Bleeding
Radius: 11 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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