Tooltip
An instant strike that causes 3 damage in addition to 240% of your normal weapon damage. Awards combo points.
How it works
Each cast of Sinister Strike costs 50 Energy. Casting it triggers a 1 sec global cooldown.
Sinister Strike is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 3. It scales with 1 times spell power.
- Effect 2 is effect type 328, which the datamine does not name.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 240.
What it does
Sinister Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 240).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 50 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 121 Value: 3 Spell power coefficient: 1 |
| Effect #2 | Effect 328 |
| Effect #3 | Weapon % Damage (31) Value: 240 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sinister Strike appears in: 1 skill line.
Skill lines
- Rogue, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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