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Stomp

Spell

Stomp

Physical

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1 sec5 sec cooldownSelf Only

Stomp the ground, dealing Physical damage to enemies in a large area and knocking them into the air.

Stomp

Tooltip

Stomp the ground, dealing Physical damage to enemies in a large area and knocking them into the air.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 258.396. Its area radius is 20 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 10. Its area radius is 20 yards.

What it does

Stomp is a Physical spell with a 1 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals Physical damage (base value 258.396) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Cooldown5 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 258.396
Radius: 20 yards
Effect #2Knock Back (98)
Value: 10
Misc value: 500
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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