Tooltip
Stomp the ground, dealing Physical damage to enemies in a large area and knocking them into the air.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Stomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 258.396. Its area radius is 20 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 10. Its area radius is 20 yards.
What it does
Stomp is a Physical spell with a 1 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals Physical damage (base value 258.396) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 258.396 Radius: 20 yards |
| Effect #2 | Knock Back (98) Value: 10 Misc value: 500 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.