Tooltip
The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member. Transferred threat is not permanent, and will fade after 30 sec.
How it works
Each cast of Tricks of the Trade costs 15 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Tricks of the Trade is built from 2 client effects, applied in this order:
- Effect 1 is effect type 130, which the datamine does not name. Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Tricks of the Trade is a spell with an instant cast, a range of 100 yards, a 30 sec cooldown and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 15 Energy |
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Effect 130 Value: 100 Misc value: 30000 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tricks of the Trade appears in: 1 talent and 1 skill line.
Talents
- Tricks of the Trade for Rogue (Assassination, Outlaw, Subtlety)Talent
Skill lines
- Rogue (Rogue)Skill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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