Tooltip
Allows you to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Vanish is built from 2 client effects, applied in this order:
- Effect 1 is effect type 176, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 18461.
What it does
Vanish is a spell with an instant cast, no range (it targets the caster) and a 2 min cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Effect 176 |
| Effect #2 | Trigger Spell (64) Trigger spell id 18461 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Vanish appears in: 1 skill line.
Skill lines
- Rogue, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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