Tooltip
Instantly attack the target, causing 1.2 damage and healing you of your maximum health.
Can only be used within 20 sec after you kill an enemy that yields experience or honor.
How it works
Casting it triggers a 1.5 sec global cooldown.
Victory Rush is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 56. It scales with 0.56 times attack power.
- Effect 2 is School Damage (effect type 2). Its base value is 1. It scales with 1 times spell power and 0.56 times attack power.
What it does
Victory Rush is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 56 Attack power coefficient: 0.56 |
| Effect #2 | School Damage (2) Value: 1 Spell power coefficient: 1 Attack power coefficient: 0.56 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Victory Rush appears in: 1 skill line.
Skill lines
- Warrior, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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