Spell
Victory Rush
Physical
Strikes the target, causing (47.2% of Attack Power) damage and healing you for 10% of your maximum health.
Tooltip
Strikes the target, causing (47.2% of Attack Power) damage and healing you for 10% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). It scales with 0.472 times attack power.
What it does
Victory Rush is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.472 Chain targets: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Victory Rush appears in: 1 skill line.
Skill lines
- Warrior, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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