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Trial of the Champion in the Adventure Guide

Dungeon - Wrath of the Lich King

Trial of the Champion

5 encounters and 73 drops. Every drop links to its item page; tradeable drops carry a live Auction House price.

Clouds blanket the skies of Icecrown and heroes gather beneath battle-worn banners in preparation for the coming storm. They say that even the darkest cloud has a silver lining. It is this hope that drives the men and women of the Argent Crusade: hope that the Light will see them through these trying times, hope that good will triumph over evil, hope that a hero blessed by the Light will come forth to put an end to the Lich King's dark reign.

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Quick Facts

TypeDungeon
ExpansionWrath of the Lich King
Encounters5
Drops73
Item level35
Tradeable drops0
DifficultiesNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)

Difficulties and Lockouts

Trial of the Champion has 2 difficulties in the game data: Heroic resets daily; Normal can be run again at any time.

DifficultyPlayersLockout
Normal5None
Heroic5Daily
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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of Trial of the Champion on 1 map. Numbers follow the encounter order; each links to that fight below.

Trial of the Champion map with 4 boss locations1Grand Champions / Argent Confessor Paletress / The Black Knight2Eadric the Pure
  1. 1 Grand Champions 51.2, 52.7
  2. 2 Eadric the Pure 51.4, 52.5
  3. 1 Argent Confessor Paletress 51.2, 52.9
  4. 1 The Black Knight 51.4, 52.7

Encounters

NNormalHHeroic10P10 Player25P25 Player10P H10 Player (Heroic)25P H25 Player (Heroic)

Grand Champions

The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

Abilities & Strategy

The Joust

Players face three randomly selected champions of the Horde in a battle of joust. Each player must equip an Argent Lance and mount an Argent Warhorse to engage the champions.

Argent Warhorse
Thrust

Players thrust their lance forward, inflicting Physical damage to their target.

Shield-Breaker

Players hurl their lance across the battlefield, inflicting Physical damage to their target and removing one stack of Defend from them.

Charge

Players charge forward, inflicting Physical damage and removing one stack of Defend from their target.

Defend

Players protect themselves, reducing damage taken by 30%. Enemy strikes from Shield-Breaker or Charge remove one stack of Defend. This effect stacks up to 3 times.

Trample

Players can trample champions that have been knocked from their mount by riding over them. Trampling an enemy stuns them for 15 seconds, preventing them from obtaining a new mount.

The Champions

The three randomly selected champions face players on their Argent Battleworgs, using the same abilities as the Argent Warhorse.

The Melee

Once all of the champions have been defeated in joust, players must face them in melee.

Mokra the Skullcrusher
Intercept

Mokra the Skullcrusher charges a player, inflicting Physical damage.

Bladestorm
Mortal Strike

Mokra the Skullcrusher mortally wounds a player, inflicting Physical damage and reducing the effectiveness of any healing they receive by 0% for 5 sec.

Rolling Throw

Mokra the Skullcrusher throws a player backwards.

Eressea Dawnsinger
Fireball

Eressea Dawnsinger hurls a ball of flames at a player, inflicting Fire damage.

Polymorph

Eressea Dawnsinger transforms a player into a sheep, forcing them to wander aimlessly for 2 sec., unable to act. Any damage taken will transform the target back into its normal form.

Blast Wave

Eressea Dawnsinger unleashes a wave of flame, inflicting Fire damage to all players within 10 yards and reducing their movement speed for 4 sec.

Haste

Eressea Dawnsinger increases the attack and casting speed of an ally by 0% for 10 sec.

Runok Wildmane
Healing Wave

Runok Wildmane calls upon Nature magic to heal an ally.

Chain Lightning

Runok Wildmane strikes a player with lightning that arcs to another nearby player. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.

Earth Shield

Runok Wildmane protects an ally with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds.

Hex of Mending

Runok Wildmane places a hex on a player, causing all direct heals they receive to heal their enemies within 30 yards.

Zul'tore
Shoot

Zul'tore shoots a player, inflicting Physical damage.

Multi-Shot

Zul'tore fires a volley of missiles at a player and their nearby allies, striking up to 3 targets, inflicting Physical damage.

Lightning Arrows

Zul'tore calls forth lightning which strikes his arrows, causing them to inflict additional Nature damage.

Disengage

Zul'tore attempts to disengage from players, leaping backwards.

Deathstalker Visceri
Deadly Poison

Deathstalker Visceri coats his weapons in deadly poison, causing his melee attack to inflict Nature damage and additional Nature damage every 3 sec. for 12 sec.

Fan of Knives

Deathstalker Visceri throws a fan of knives, inflicting Physical damage to all players within 8 yards.

Poison Bottle

Deathstalker Visceri throws a bottle of poison at a random player's location. The poison persists on the ground for 20 sec and inflicts Nature damage to anyone within 5 yards.

Eviscerate

Deathstalker Visceri eviscerates a player, inflicting Physical damage.

Loot

12 drops · item level 35 · 9 slots (Chest, Feet, Finger, Head, Legs, Shoulder +3 more) · all Bind on Pickup

Eadric the Pure

Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable paladin from the Argent Crusade to test combatants' mettle. Eadric will go to great lengths to cull those without the moral conviction to enter Icecrown Citadel.

Abilities & Strategy

Vengeance

Eadric the Pure's melee attacks have a chance to cause his next melee swing to be a critical strike.

Radiance

Eadric the Pure becomes suffused with light, causing all players who look upon him to suffer Holy damage and wander blindly for 2 sec. If the player is not facing Eadric, the radiance has no effect.

Hammer of Justice

Eadric the Pure stuns a player, rendering them vulnerable to Hammer of the Righteous and unable to move or attack for 6 sec.

Hammer of the Righteous

Eadric the Pure hurls a hammer at a player, inflicting Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at Eadric.

Loot

24 drops · item level 35 · 13 slots (Back, Chest, Feet, Finger, Hands, Head +7 more) · all Bind on Pickup

Argent Confessor Paletress

Before heroes can challenge the forces of darkness, they must defeat agents of the Light. Highlord Tirion Fordring has selected a formidable priest from the Argent Crusade to test combatants' mettle. Paletress will do everything in her power to ensure that only those with strong faith will confront the Scourge.

Abilities & Strategy

Holy Smite

Argent Confessor Paletress smites a random player, inflicting Holy damage.

Renew

Argent Confessor Paletress renews an ally, healing them every 3 sec. for 9 sec.

Holy Fire

Argent Confessor Paletress consumes a player in flames, inflicting Fire damage and inflicting additional Fire damage every 2 sec. for 8 sec.

Summon Memory

When Argent Confessor Paletress reaches 50% health remaining, she summons a creature from your past battles.

Reflective Shield

While the Memory of the Past is active, Argent Confessor Paletress shields herself in a reflective barrier. This effect absorbs all damage taken and reflects 0% of the damage absorbed back onto the attacker.

Memory of the Past
Waking Nightmare

The Memory of the Past strikes fear in all players, inflicting periodic Shadow damage and causing them to flee in terror for 3 sec.

Shadows of the Past

The Memory of the Past shrouds a player in shadows of the past, inflicting Shadow damage and reducing attack and casting speeds by 0% for 4 sec.

Old Wounds

The Memory of the Past inflicts Physical damage to a player every second for 12 sec.

Loot

24 drops · item level 35 · 13 slots (Chest, Feet, Finger, Hands, Head, Legs +7 more) · all Bind on Pickup

The Black Knight

The Lich King is cunning and will use treachery to thwart his enemies. To that end, he has dispatched the Black Knight to eliminate promising candidates from Highlord Tirion Fordring's army. The undead's mere presence defiles the Crusaders' Coliseum, and those who prevail against him will prove their worthiness.

Abilities & Strategy

Phase 1: The Black Knight

Death's Respite

The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.

Icy Touch

The Black Knight grips a player in his icy hands, inflicting Frost damage and afflicting them with Frost Fever.

Frost Fever

The Black Knight's Icy Touch afflicts players with a Frost Fever, inflicting Frost damage every 3 sec. and reducing melee and ranged attack speed by 0% for 15 sec.

Plague Strike

The Black Knight viciously strikes a player, inflicting Physical damage and plaguing them with Blood Plague.

Blood Plague

The Black Knight's Plague Strike afflicts players with Blood Plague, inflicing Shadow damage every 2 sec. for 12 sec.

Obliterate

The Black Knight brutaly strikes a player, inflicting Physical damage that is increased by the number of diseases the target is afflicted with. Obliterate removes all diseases from the target when they are struck.

Raise Argent Herald

The Black Knight raises the argent herald as a mindless ghoul.

Risen Argent Herald

Phase 2: The Undead

When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.

Desecration

The Black Knight desecrates the ground at a player's location. The desecration inflicts Shadow damage and slows all players within it every second. The ground remains desecrated for 15 sec.

Army of the Dead

The Black Knight summons an entire legion of Ghouls to fight for him.

Ghoul Explode

The Black Knight causes one of his ghouls to explode, inflicting Shadow damage to all players within 8 yards.

Phase 3: The Afterlife

When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.

Death's Bite

The Black Knight inflicts Shadowfrost damage to all players and increases their magic damage taken by 0% for 15 sec.

Marked For Death

The Black Knight marks a player for death, increasing their magic damage taken by 0% for 10 sec.

Loot

25 drops · item level 35 · 14 slots (Back, Chest, Feet, Finger, Hands, Head +8 more) · all Bind on Pickup

Grand Champions

The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

Abilities & Strategy

The Joust

Players face three randomly selected champions of the Alliance in a battle of joust. Each player must equip an Argent Lance and mount an Argent Battleworg to engage the champions.

Argent Battleworg
Thrust

Players thrust their lance forward, inflicting Physical damage to their target.

Shield-Breaker

Players hurl their lance across the battlefield, inflicting Physical damage to their target and removing one stack of Defend from them.

Charge

Players charge forward, inflicting Physical damage and removing one stack of Defend from their target.

Defend

Players protect themselves, reducing damage taken by 30%. Enemy strikes from Shield-Breaker or Charge remove one stack of Defend. This effect stacks up to 3 times.

Trample

Players can trample champions that have been knocked from their mount by riding over them. Trampling an enemy stuns them for 15 seconds, preventing them from obtaining a new mount.

The Champions

The three randomly selected champions face players on their Argent Warhorses, using the same abilities as the Argent Battleworg.

The Melee

Once all of the champions have been defeated in joust, players must face them in melee.

Marshal Jacob Alerius
Intercept

Marshal Jacob Alerius charges a player, inflicting Physical damage.

Bladestorm
Mortal Strike

Marshal Jacob Alerius mortally wounds a player, inflicting Physical damage and reducing the effectiveness of any healing they receive by 0% for 5 sec.

Rolling Throw

Marshal Jacob Alerius throws a player backwards.

Ambrose Boltspark
Fireball

Ambrose Boltspark hurls a ball of flames at a player, inflicting Fire damage.

Polymorph

Ambrose Boltspark transforms a player into a sheep, forcing them to wander aimlessly for 2 sec., unable to act. Any damage taken will transform the target back into its normal form.

Blast Wave

Ambrose Boltspark unleashes a wave of flame, inflicting Fire damage to all players within 10 yards and reducing their movement speed for 4 sec.

Haste

Ambrose Boltspark increases the attack and casting speed of an ally by 0% for 10 sec.

Colosos
Healing Wave

Colosos calls upon Nature magic to heal an ally.

Chain Lightning

Colosos strikes a player with lightning that arcs to another nearby player. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.

Earth Shield

Colosos protects an ally with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds.

Hex of Mending

Colosos places a hex on a player, causing all direct heals they receive to heal their enemies within 30 yards.

Jaelyne Evensong
Shoot

Jaelyne Evensong shoots a player, inflicting Physical damage.

Multi-Shot

Jaelyne Evensong fires a volley of missiles at a player and their nearby allies, striking up to 3 targets, inflicting Physical damage.

Lightning Arrows

Jaelyne Evensong calls forth lightning which strikes his arrows, causing them to inflict additional Nature damage.

Disengage

Jaelyne Evensong attempts to disengage from players, leaping backwards.

Lana Stouthammer
Deadly Poison

Lana Stouthammer coats her weapons in deadly poison, causing her melee attacks to inflict Nature damage and additional Nature damage every 3 sec. for 12 sec.

Fan of Knives

Lana Stouthammer throws a fan of knives, inflicting Physical damage to all players within 8 yards.

Poison Bottle

Lana Stouthammer throws a bottle of poison at a random player's location. The poison persists on the ground for 20 sec and inflicts Nature damage to anyone within 5 yards.

Eviscerate

Lana Stouthammer eviscerates a player, inflicting Physical damage.

Loot

12 drops · item level 35 · 9 slots (Chest, Feet, Finger, Head, Legs, Shoulder +3 more) · all Bind on Pickup

Achievements

7 achievements tied to Trial of the Champion, worth 70 achievement points in total.

More Wrath of the Lich King Dungeons

Other dungeons from the same expansion.

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