Boss
The Black Knight
The Black Knight - Trial of the Champion
The Black Knight is a boss encounter in Trial of the Champion.
Found In
Encounter Facts
In the game's encounter order for Trial of the Champion, The Black Knight comes 2nd of 2, after Eadric the Pure.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Icecrown
Trial of the Champion entranceThe Trial of the Champion entrance is in Argent Tournament Grounds, Icecrown, at 74.2, 20.7 on the Icecrown map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Phase 1: The Black Knight
Death's Respite
The Black Knight stuns a player for 2 sec, inflicting Shadow damage and knocking them back.
Icy Touch
The Black Knight grips a player in his icy hands, inflicting Frost damage and afflicting them with Frost Fever.
Frost Fever
The Black Knight's Icy Touch afflicts players with a Frost Fever, inflicting Frost damage every 3 sec. and reducing melee and ranged attack speed by 25% for 15 sec.
Plague Strike
The Black Knight viciously strikes a player, inflicting Physical damage and plaguing them with Blood Plague.
Blood Plague
The Black Knight's Plague Strike afflicts players with Blood Plague, inflicing Shadow damage every 2 sec. for 12 sec.
Obliterate
The Black Knight brutaly strikes a player, inflicting Physical damage that is increased by the number of diseases the target is afflicted with. Obliterate removes all diseases from the target when they are struck.
Raise Argent Herald
The Black Knight raises the argent herald as a mindless ghoul.
Risen Argent Herald
Phase 2: The Undead
When the Black Knight is killed, he is risen as a skeleton to continue his fight. He retains Plague Strike, Icy Touch and Obliterate from his living form and gains new abilities.
Desecration
The Black Knight desecrates the ground at a player's location. The desecration inflicts Shadow damage and slows all players within it every second. The ground remains desecrated for 15 sec.
Army of the Dead
The Black Knight summons an entire legion of Ghouls to fight for him.
Ghoul Explode
The Black Knight causes one of his ghouls to explode, inflicting Shadow damage to all players.
Phase 3: The Afterlife
When the Black Knight's skeleton form is destroyed, he is risen as a ghost for his final stand. As a ghost he loses all of his abilities from his previous forms.
Death's Bite
The Black Knight inflicts Shadowfrost damage to all players and increases their magic damage taken by 5% for 15 sec.
Marked For Death
The Black Knight marks a player for death, increasing their magic damage taken by 200% for 10 sec.
Ability Spells
Every ability the Adventure Guide lists for The Black Knight, with its spell's school, cast time and duration and the description the game gives it.
Death's Respite
Shadow · 2 sec cast · Lasts 2 sec
Death's Respite stuns the target for 2 sec, inflicts Shadow damage and knocks the target back.
Frost Fever
Frost · Instant · Lasts 15 sec
A disease dealing Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 25% for 15 sec.
Blood Plague
Shadow · Instant · Lasts 12 sec
The Blood Plague inflicts Shadow damage every 2 sec for 12 sec.
Claw
The Risen Argent Herald claws a player, inflicting Physical damage.
Leap
The Risen Argent Herald leaps behind a random player, inflicting Physical damage.
Ghoul Explode
When the Risen Argent Herald reaches 30% health remaining or when The Black Knight is killed, he explodes, inflicting Shadow damage to all players.
Desecration
Physical · Instant · Lasts 15 sec
Death's Bite
Frost, Shadow · Instant · Lasts 15 sec
Inflicts Shadowfrost damage to all enemies and increases magic damage taken by 5% for 15 sec.
Marked For Death
Shadow · Instant · Lasts 10 sec
The Black Knight has marked you for death, increasing magic damage taken by 200% for 10 sec.
Drops
Loot the dungeon journal lists for this encounter in Trial of the Champion.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for The Black Knight encounter in Trial of the Champion.
The Lich King is cunning and will use treachery to thwart his enemies. To that end, he has dispatched the Black Knight to eliminate promising candidates from Highlord Tirion Fordring's army. The undead's mere presence defiles the Crusaders' Coliseum, and those who prevail against him will prove their worthiness.
What Each Drop Is
The The Black Knight encounter lists 25 items in the dungeon journal, item level 35. Equip slots covered: Waist, One-Hand, Feet, Back, Chest, Hands, Head, Legs, Shoulder, Neck, Trinket, Ranged, Finger and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Belt of Merciless Cruelty Waist (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 37 gold57 silver for it.
- Black Knight's Rondel One-Hand (Dagger), item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 21 gold48 silver for it.
- Boots of the Crackling Flame Feet (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 59 gold62 silver for it.
- Drape of the Undefeated Back (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 56 gold15 silver for it.
- Embrace of Madness Chest (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 79 gold61 silver for it.
- Gauntlets of Revelation Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 41 gold6 silver for it.
- Gaze of the Unknown Head (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 60 gold48 silver for it.
- Girdle of Arrogant Downfall Waist (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 37 gold28 silver for it.
- Girdle of the Dauntless Conqueror Waist (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 40 gold48 silver for it.
- Girdle of the Pallid Knight Waist (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Parry and Critical Strike. A vendor pays 40 gold92 silver for it.
- Gloves of the Dark Exile Hands (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 40 gold20 silver for it.
- Handwraps of Surrendered Hope Hands (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 37 gold43 silver for it.
- Helm of the Violent Fray Head (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 57 gold86 silver for it.
- Leggings of the Bloodless Knight Legs (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 81 gold65 silver for it.
- Mantle of Inconsolable Fear Shoulder (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 60 gold70 silver for it.
- Mask of Distant Memory Head (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 7 gold66 silver for it.
- Shoulderpads of the Infamous Knave Shoulder (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 58 gold8 silver for it.
- Spectral Kris One-Hand (Dagger), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 106 gold34 silver for it.
- Symbol of Redemption Neck, item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 7 gold56 silver for it.
- Tears of the Vanquished Trinket, item level 35, requires level 30. Bind on Pickup. Stats: Intellect. A vendor pays 3 gold12 silver for it. Equip: Coliseum 5 Healer Trinket.
- The Black Heart Trinket, item level 35, requires level 30. Bind on Pickup. Stats: Stamina. A vendor pays 3 gold13 silver for it. Equip: Coliseum 5 Tank Trinket.
- The Warlord's Depravity Neck, item level 35, requires level 30. Bind on Pickup. Stats: Strength, Stamina, Dodge and Parry. A vendor pays 7 gold56 silver for it.
- True-Aim Long Rifle Ranged (Gun), item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina and Critical Strike. A vendor pays 132 gold41 silver for it.
- Uruka's Band of Zeal Finger, item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 50 gold25 silver for it.
- Vambraces of Unholy Command Wrist (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 40 gold77 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.