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Boss

Runok Wildmane

Grand Champions - Trial of the Champion

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Found In

EncounterGrand Champions
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Grand Champions encounter in Trial of the Champion.

The Lich King is relentless, his undead armies pouring forth to overwhelm his foes. To prepare would-be champions against him, Highlord Tirion Fordring presents a test of courage, endurance, and teamwork. His hardened veterans will weed out those who lack the stomach to face the ravening throngs of undead.

Encounter Facts

Instance modesNormal, Heroic
Group size5 players
Instance typeDungeon
ExpansionWrath of the Lich King
Encounter ID2022
Adventure Guide pin51.2, 52.7 on the instance map

Instance Entrance: Icecrown

Icecrown mapTrial of the Champion entrance

The Trial of the Champion entrance is in Argent Tournament Grounds, Icecrown, at 74.2, 20.7 on the Icecrown map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

The Joust

Players face three randomly selected champions of the Horde in a battle of joust. Each player must equip an Argent Lance and mount an Argent Warhorse to engage the champions.

Argent Warhorse
Thrust

Players thrust their lance forward, inflicting Physical damage to their target.

Shield-Breaker

Players hurl their lance across the battlefield, inflicting Physical damage to their target and removing one stack of Defend from them.

Charge

Players charge forward, inflicting Physical damage and removing one stack of Defend from their target.

Defend

Players protect themselves, reducing damage taken by 30%. Enemy strikes from Shield-Breaker or Charge remove one stack of Defend. This effect stacks up to 3 times.

Trample

Players can trample champions that have been knocked from their mount by riding over them. Trampling an enemy stuns them for 15 seconds, preventing them from obtaining a new mount.

The Champions

The three randomly selected champions face players on their Argent Battleworgs, using the same abilities as the Argent Warhorse.

The Melee

Once all of the champions have been defeated in joust, players must face them in melee.

Mokra the Skullcrusher
Intercept

Mokra the Skullcrusher charges a player, inflicting Physical damage.

Bladestorm
Mortal Strike

Mokra the Skullcrusher mortally wounds a player, inflicting Physical damage and reducing the effectiveness of any healing they receive by 50% for 5 sec.

Rolling Throw

Mokra the Skullcrusher throws a player backwards.

Eressea Dawnsinger
Fireball

Eressea Dawnsinger hurls a ball of flames at a player, inflicting Fire damage.

Polymorph

Eressea Dawnsinger transforms a player into a sheep, forcing them to wander aimlessly for 2 sec., unable to act. Any damage taken will transform the target back into its normal form.

Blast Wave
Haste

Eressea Dawnsinger increases the attack and casting speed of an ally by 100% for 10 sec.

Runok Wildmane
Healing Wave

Runok Wildmane calls upon Nature magic to heal an ally.

Chain Lightning

Runok Wildmane strikes a player with lightning that arcs to another nearby player. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.

Earth Shield

Runok Wildmane protects an ally with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds.

Hex of Mending

Runok Wildmane places a hex on a player, causing all direct heals they receive to heal their enemies within 30 yards.

Zul'tore
Shoot

Zul'tore shoots a player, inflicting Physical damage.

Multi-Shot

Zul'tore fires a volley of missiles at a player and their nearby allies, striking up to 3 targets, inflicting Physical damage.

Lightning Arrows

Zul'tore calls forth lightning which strikes his arrows, causing them to inflict additional Nature damage.

Disengage

Zul'tore attempts to disengage from players, leaping backwards.

Deathstalker Visceri
Deadly Poison

Deathstalker Visceri coats his weapons in deadly poison, causing his melee attack to inflict Nature damage and additional Nature damage every 3 sec. for 12 sec.

Fan of Knives

Deathstalker Visceri throws a fan of knives, inflicting Physical damage to all players within 8 yards.

Poison Bottle

Deathstalker Visceri throws a bottle of poison at a random player's location. The poison persists on the ground for 20 sec and inflicts Nature damage to anyone within 5 yards.

Eviscerate

Deathstalker Visceri eviscerates a player, inflicting Physical damage.

Ability Spells

Every ability the Adventure Guide lists for Runok Wildmane, with its spell's school, cast time and duration and the description the game gives it.

Chain Lightning

Nature · 1.5 sec cast

Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.

Earth Shield

Nature · Instant · Lasts 2 min

Protects the target with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. charges.

Hex of Mending

Nature · Instant

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Trial of the Champion.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Grand Champions encounter lists 12 items in the dungeon journal, item level 35. Equip slots covered: Waist, Wrist, Chest, Two-Hand, Head, Legs, Finger, Shoulder and Feet. Every piece binds when picked up, so none of it reaches the Auction House.

  • Belt of Fierce Competition Waist (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 40g 33s for it.
  • Binding of the Tranquil Glade Waist (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 38g 2s for it.
  • Bindings of the Wicked Wrist (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 40g 76s for it.
  • Chestguard of the Ravenous Fiend Chest (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 80g 50s for it.
  • Edge of Ruin Two-Hand (Two-Handed Axe), item level 35, requires level 30. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 145g 27s for it.
  • Helm of the Bested Gallant Head (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 60g 46s for it.
  • Leggings of the Snowy Bramble Legs (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 74g 14s for it.
  • Legguards of Abandoned Fealty Legs (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Dodge and Critical Strike. A vendor pays 80g 48s for it.
  • Mark of the Relentless Finger, item level 35, requires level 30. Bind on Pickup. Stats: Strength, Stamina, Dodge, Parry and Critical Strike. A vendor pays 7g 56s for it.
  • Pauldrons of the Deafening Gale Shoulder (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 55g 71s for it.
  • Scale Boots of the Outlander Feet (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 56g 81s for it.
  • Treads of Dismal Fortune Feet (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 61g 12s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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