For the record, this is the Horde version of the quest, with the exception of death knights. Unlike other characters, who receive their Champion dailies from the [faction=1106], death knights work for the [faction=1098]. The other versions of the quest, which all share the same name, are:
- for Horde Death Knights
- for Alliance Death Knights
- for other Alliance
Aside from faction and specific quest NPCs, the different versions are identical. The division makes sense in game, but it means strategies and comments end up spread across the Wowhead database. If the advice for this particular version doesn't work for you, you may want to take a look at the others.
For still more information, there's also the related daily "At The Enemy's Gates", which is the equivalent for Valiants. It too is divided into different quests, one for each city:
- Darnassus
- Exodar
- Gnomeregan
- Ironforge
- Orgrimmar
- Sen'jin
- Silvermoon
- Stormwind
- Thunder Bluff
- Undercity
Keep in mind that as of 3.2, there is no overlap in mobs between the Champion and Valiant quests. Champions kill the [npc=34127], while Valiants kill the [npc=33438], [npc=33550], and [npc=33429]. They're just in the same general area.
Quest
Battle Before The Citadel
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Speaking as a loremaster and '3000 quests completed', I abandoned this quest and won't be bothering with it. After all the quests I have done, I have never had a quest that I didn't want to do. This is one of those quests.
While the champion matches can get boring and repetitive, this is just plain annoying and tedious. It's bad enough that you have to fly all the way down there to do a glorfied match that could have been fought in the Argent Tournament ring, but the AI has the mob running everywhere and you end up spending more time fighting the adds than the commander - which means he gets to whittle you down before you can really focus on him.
The first part of this quest where you kill the Lieutenants wasn't too bad since even if you got an add or two, it wouldn't kill you. With these commanders if you try and kite them back to an open area, they are spamming the shield breakers at you, so you end up at a disadvantage. Fight them where they are and you deal with 5 bat adds at least. (However, it is possible you may end up with no adds and lots of open area if many people are doing the quests, but nowadays that's not the case.)
In case you are considering getting off your mount and soloing them the 'hard way', don't bother. The sheild mitigates about 90% of your damage. (297 point 'crits' - heh, with 250K health that's gonna take a while)
Could I do the quest if I wanted to? Sure. I had killed one when I decided that it just wasn't worth the time investment for a single Champion's Seal and 10g in a bag, so I abandoned it. (I don't need the rep, I'm exalted all factions) It took 10 minutes to do one with all the false starts, so it's just not worth the time.
If anything, the quest should be marked as [2], so that people know it is best done with two players, but you can do it alone if you are prepared to endure the extra effort.
My suggestion is that if you really want to do this quest, bring a friend (that is at least on the first part of the chain) and then they can deal with the adds and help a bit on the main mob, while you focus on the main mob. Yes you can definitely do this quest alone, but I think you may find the annoyances grinding on your nerves.
I know I did.
This is (at least for myself and the 2 people that were doing it with me) down to just killing 3 of the Commanders and nothing else.
At a glance
Battle Before The Citadel is a Horde-only quest for level 25-30. It rewards 2 reward items, 2 reputation rewards, 4,100 experience and money.
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13862))
Requirements
Read from the Blizzard quest API.
Description
Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled argent charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, {name}, for they can easily be trampled under your horse's hooves.
Community notes from Wowhead · 36 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 36 on Wowhead.
Choose one of these rewards:
Reward details
Pick one of these
“Used to purchase Commendation Badges from Tournament Quartermasters.”
“A small sum of money awarded to champions for training or service to the tournament.”
Reputation: Argent Crusade +250
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Reputation: The Sunreavers +250
Traditionally barred from Dalaran, the Horde has been accepted into the city through the efforts of Archmage Aethas Sunreaver. His followers have taken up his name and watch over the ward known as Sunreaver's Sanctuary.
Reputation group: Horde Expedition.
Currency: Champion's Seal
Awarded for valiant acts in the Crusader's Coliseum.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other quests with this name
This one: Horde only · Hunter, Warlock, Druid, Mage, Demon Hunter, Monk and more · Level 25-30.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.