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Quest

Nuuminuuru

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
ChuckFinster+8via Wowhead (opens the original comment in a new tab)

For Nuuminuuru I chose Pelagos again as he feels the strongest.

Nuuminuuru is a big treant that stands still in the middle of the arena summoning imps to fight you.

Every roughly 20 seconds he will summon an imp that will explode. The explosion takes up roughly half the arena and will go through the pillars. Choose Confront Memories (Pelago's third ability) and pick Armored Recollection to tank the damage. Alternatively you could use the Herald's Footpads to dash across the arena away from the explosion. If you get hit by the explosion it will do roughly 30% of your life.

The imps are summoned to the four sides of the arena. They seem to come out in either a solo imp or in a pack of 4. On higher difficulties the imps will also spawn on Nuuminuuru in a quantity of 1 or 2 imps. The imps do not move as well, they stand waiting to cast when you are within range of them. On higher difficulty it seems like their range was increased. The imp on the far side of the arena could attack across the entire arena. The imps cast an ability that will single target damage you. If you line of sight the imps before they complete their cast the cast will no go off and they will reset. For this reason I recommend standing on the edge of a pillar as to best line of sight as many imps as possible.

For the solo summoned imp you can quickly out cast it using Pelago's first ability Test of Faith. It will kill the imp quicker than the imp can complete its cast and before you take any damage.

For the larger group of imps, you want to use an AoE ability. Pelago's second ability Aspirant's Bindings is not strong enough to 1 shot the group of imps. Instead I just used his fourth ability Unleash to one shot the grouping instead.

Nuuminuuru will continue to summon imps throughout the fight. As you kill off the closest two sides of imps spend the rest of your time attacking Nuuminuuru. This is a rinse and repeat fight from here on out. Just make sure you prioritize killing the adds first.

Overall this is a medium difficulty encounter. You should be able to pass it your first try.

3
BeepBoopCorg+6via Wowhead (opens the original comment in a new tab)

12-8-2024 - How to Locate [npc=173710] to capture memory - make sure to have a Soul Mirror before you start.

I could not figure out how to unlock Nuuminuuru after unlocking Alderyn and Myn'ir. I seemingly had NO DIRECTIONS AT ALL to find out how to unlock Nuuminuuru and I read through 50 differnt posts and someone said he was unlockable in Glitterfall Basin ( /way 51.35, 33.65). I went there and followed a few quests and then I finally was able to capture the memory. I have been stuck on this for so long and I hope this post helps someone who might similarly be lost.

This happens after going to the cave in Gormhive area for Alderyn and Myn'ir.

Read all 10 on Wowhead ↗

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Quest facts

LevelLevel 60
CategoryPath of Ascension
Quest ID61361

The client quest POI data records no map location for this quest, so no map is shown.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61361))

Description

The tirnenn of Ardenweald are ancient, mysterious fae with many lessons to teach. While they prefer to avoid conflict and battle, they are powerful foes if crossed. One tirnenn has offered themself as a teacher for your soulbinds. Along with their fleet of faeries, they have many nontraditional, yet crucial, lessons to teach you.

Related
Money25 gold74 silver
Experience8,150 XP