I completed this with my iLvl 823 Frost Mage and an iLvl 850 Bodyguard Champion (Archmage Modera) basically by accident.
The tactic is to start blatting Nyell until he casts Infuse to activate the first add, then switch targets to the add and Spellsteal the Infuse. This returns the add to dormancy, whereupon return to DPS on Nyell, whom my bodyguard was spamming frostbolts on. After a few seconds Nyell will re-cast Infuse on the same add-on, whereupon switch targets and repeat the steal, etc. etc. This avoids you having to deal with anything other than Nyell for 50% of the fight.
I used one Ancient Rejuvenation Potion, my mana and health did get very low during the fight and it was fairly touch and go at the end. Better players I'm sure will breeze it ( I am strictly casual ).
HTH
Quest
Nyell's Workshop
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was able to complete this by continually interrupting the Nyell and then casting spellsteal the add. As long as you do that, none of the others wills spawn and you can finish him off pretty quickly by switching back and forth between Nyell and the add.
I always forget about spellsteal, because I am a garbage mage. Thanks for the help!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44768))
Requirements
Read from the Blizzard quest API.
Description
From what I've overheard, this is Master Artificer Nyell's workshop. His skills in construct creation are unparalleled! What a shame that he swore fealty to the Legion. I hate to destroy such a renowned craftsman, but we have no choice. If you are lucky, he might even have a spare shield generator sitting around.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #680 54.5 38.9
Coordinates
- Turn-inSuramar 54.5, 38.9
/way #680 54.5 38.9 - Objective areaSuramar 54.5, 38.8
/way #680 54.5 38.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
Flight points closest to the quest’s turn-in marker on Nyell's Workshop:
- Crimson Thicket, Suramar
- Meredil, Suramar
- Ironhorn Enclave, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 17 on Wowhead.
Storyline
Rise of the Tirisgarde IV
Part 9 of 17.
Previous: Into the Hornet's Nest · Next: Secrets of the Shal'dorei
- 4A Creative Solution
- 5The Nightborne Apprentice
- 6Retaliation
- 7Keymaster Orlis
- 8Into the Hornet's Nest
- 9Nyell's Workshop
- 10Secrets of the Shal'dorei
- 11Keep it Secret, Keep it Safe
- 12Redundancy
- 13Shield Amplification
- 14Lady Remor'za
- 15Arming Dalaran
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Hornet's Nest
I hope you are up for an adventure. Shall we see where that teleporter goes?
After this quest
Taken from the storyline's own step order.
- Secrets of the Shal'dorei
This workshop includes an extensive library of rare scrolls written by my people. We all benefit by sharing information, do you not agree? Perhaps if we bring back such a treasure trove the Tirisgarde will be more welcoming towards me and my kind... Please gather whatever you can.
The storyline at a glance
Rise of the Tirisgarde IV has 17 steps, from An Urgent Situation to Champion: Aethas Sunreaver.
Maps its steps are placed on (steps per map): Hall of the Guardian (7), Suramar (5), Broken Shore (3), The Arcway Vaults (1).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.