If you're Alliance wondering how to get into what is basically a horde city to do this, you can use The Steamway (entrance at 61.92 62.86) as a backdoor. The Tortollas are faction neutral and you won't run into any guards. There's a few Horde NPC's but they didn't aggro on me even at fairly close range.
Your mileage will most likely vary if you have War Mode turned on.
Quest
Scamps With Scrolls
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't even attempt this quest at a peak hour. The tags are individual, so the scamps despawn as soon as someone else completes the cast. This simple quest took me over 20 minutes to complete, even attempting to camp a spawn point.
Edit: Or be smarter than I am and join 4 other folks to make it easier.
Does anybody else find it a bit weird that this is an alliance world-quest?
You're running around the horde capital dispelling disguises off children. Part of me thinks this is meant to be a Horde world quest, not Alliance.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49413))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Scheming Street Scamps dispelled x 5
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 58.6 59.7
Coordinates
- Objective areaZuldazar 58.6, 59.7
/way #862 58.6 59.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Behind Mogu Lines
- Hunting Zul
- Heretics
- The Full Prophecy
- City of Gold
- The King's Gambit
- Tal'gurub
- Needs a Little Body
- The Urn of Voices
- Fuel for the Voodoo
Other quests whose map markers the client places on Zuldazar.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Mistvine Ledge, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 33 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 33 on Wowhead.
Other quests on the Zuldazar map
Where this quest fits
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.