Common sense, but to make it easier click on the Brutosaur so you can visually see the timer for the stomps, some are quick coming others are on a longer timer. Wait for the longer ones and bop in grab one, repeat.
Quest
Underfoot
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I have discovered a way to finish this dang quest! Wait until the dino stomps and resets the boxes. Now quickly run in and grab one. Run back out and run far. HE WILL STOMP ON YOU, even if you're a few yards away. Wait until the boxes reset a few seconds later and repeat the process until finished. Easy peasy!
75 rep is not worth dying to this stupid dinosaur. 4 hits kill you, and you need at least 4 tries to recover 8 pieces. You cannot escape his stomp without using a movement cd of some kind, and even then it's debatable, as you barely have any time after collecting 2 boxes. Also, based on what Asubatsu has said here:
For whatever reason it seems they changed this quest a bit. Now instead of a super long cast per stomp every time it's a random cast time from 2 seconds to 10-12 seconds. Must have been too easy and quick to do.
Yeah I'm good.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49444))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Fragile Cargo recovered x 8
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 55.8 39.6
Coordinates
- Objective areaZuldazar 55.8, 39.6
/way #862 55.8 39.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Behind Mogu Lines
- The King's Gambit
- City of Gold
- The Full Prophecy
- Heretics
- Hunting Zul
- Tal'gurub
- Needs a Little Body
- The Urn of Voices
- Fuel for the Voodoo
Other quests whose map markers the client places on Zuldazar.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
- Verdant Hollow, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Other quests on the Zuldazar map
Where this quest fits
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- The Battle for Stromgarde
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.