Spell
Predator's Wake
Holy
Nature
Shadow
Arcane
Charge to your target, striking them for (660% of Spell Power) Cosmic damage, rooting them in place for 1.5 sec and inflicting (382.5% of Spell Power) Cosmic damage over 6 sec to enemies in your path.
Tooltip
Charge to your target, striking them for (660% of Spell Power) Cosmic damage, rooting them in place for 1.5 sec and inflicting (382.5% of Spell Power) Cosmic damage over 6 sec to enemies in your path.
How it works
Casting it triggers a 1.5 sec global cooldown.
Predator's Wake is built from 3 client effects, applied in this order:
What it does
Predator's Wake is a Holy, Nature, Shadow and Arcane spell with a 1 sec cast, a range of 50 yards, a 90 sec cooldown and effects that last 2 sec. When cast it applies an aura. It also casts The Hunt and The Hunt.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 1 sec |
| Cooldown | 90 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 2 sec |
| Effect #1 | Effect 96 Trigger spell: The Hunt |
| Effect #2 | Trigger Spell (64) Trigger spell: The Hunt |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Predator's Wake appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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