Just thought I'd mention that in addition to breaking movement imparing effects, vanish also:
- Removes Hunter's Mark.
- Is the only way to stop a pet from attacking you (even if stealthed) that's been ordered by its master to attack, unless you get out of range of course.
- Can be used to avoid both physical or magical damage if timed properly.
- Resets aggro for PvE encounters.
Vanish has also had a long history of being considered buggy/broken, which is somewhat debatable. In the past, there have been bugs where rogues would vanish and a person autoattacking would hit them right back out of stealth or a spell would still hit when it should have been resisted. However, it appears that these bugs have been fixed in previous patches.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Thing to know about Vanish, quoted from the Rogue Q&A:
Vanish isn’t working properly and breaks when you breathe on the rogue funny..
After 3 years of "this is working as intended", "vanish is fine, l2p" from devs...
2.2 patch notes, hidden in the "bug fixes", all down below the notes :
- Pets will no longer chase players that Vanish.
Yay ! o/
Tooltip
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
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Community notes from Wowhead · 107 comments
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