where is the scaling at lvl 70?)
equally gives that at 60 that at level 70
Spell
Combat Analysis
Physical
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All the Mechagnomes racial traits.
1) Mastercraft - Passive (crafting tools)
2) Skeleton Pinkie - Passive (lockpicking)
3) Hyper Organic Light Originator - Ability (Summon Ability)
4) Combat Analysis - Passive (Stat Buff)
5) Emergency Failsafe - Passive (Self Heal)
Racial Mount = [item=174067] (All ally chars can ride)
Is this bugged? Submitted a bug report like 5 times on PTR for this. At level 1 it's 1 to primary stat and max level it's 1 to primary stat. Compare that to dark iron dwarf which not only removes all poison, disease, curses, magic and bleed effects but also increases primary stat by 183 and an additional 61 for each effect it removes. So on average you're looking at a 245-305 primary stat increase for 8 seconds every 120 seconds. (Keep in mind it's also off the GCD so you can macro it to a key and have a passive primary stat buff)
Combat Analysis takes 50 seconds, FIFTY SECONDS, to fully stack and then adds... 10.
10 Primary stat.
Even if you were FULLY BUFFED for every fight it would still be a dps loss of half at minimum, additionally without the added benefit of removing debuffs. (Considering the 300 primary stat for 8 seconds every two minutes versus fully buffed 10 primary stat the entirety of 2 minutes. 2400 versus vs. 1200 bonus added up) Mind you, if you are against a boss or in pvp this would be an even bigger dps loss as you would be removing multiple debuffs at the same time with DI Dwarf. Additionally, going from fight to fight would average combat analysis out to more like 5 primary stat buff.
This has got to be a bug... right?
Tooltip
You gather and analyze combat data every 5 sec, increasing your primary stat by 5, stacking up to 10 times. The data decays while out of combat.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Racial - Mechgnome spells
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