A quick blast of natural energy, Wrath is the basic attack spell for Druids who are just beginning their journey. The rank 1 has a fair mana cost and kills most targets in 3 shots. It also has a very quick cast.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Generates 13.333 (repeating of course) lunar energy, not 13 as stated in the tooltip.
New spell effect AND more fitting icon in patch 4.3!
Tooltip
Hurl a ball of energy at the target, dealing Nature damage.
Tree of Life: Damage increased by 20% and instant cast.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Druid spells
Related
Community notes from Wowhead · 37 comments
Top 3 shown above · 34 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Fast cast time makes this the spell of choice against melee targets. Talents will give this the same cast time as the global cooldown and will give it a 70% chance to ignore extra cast time due to damage taken.
Wrath is changing from being a 1.5 sec cast (talented) to a 2.0 second cast (talented too). I don't like this change, 'cause this 1.5 sec nuke was one of the best things moonkin had, now it's just like shaman's lightning bolt, getting benefit from eclipse instead of lightning mastery. I suposse Blizz made this change just to make lesser difference between wrath and the other nuke, starfire, which now is 2.7 sec cast (talented).
With the updates they've given to the animations of Moonfire and Starfire, I think it's about time Wrath's had its terribly boring animation updated, as well!
Does not generate Lunar Energy if you are under the effects of Lunar Eclipse, even if you have under 100 Lunar Energy.
Knoxpwns you are indeed correct, Tauren can finally cast more than 3 Wraths at a time.
2.5 sec cast
I hope they change that :( Especially with natures grace giving 1/2/3% spell haste now.
I miss the old animation...
The number displayed on the ability in your action bar is how many casts of this until you trigger the opposite eclipse
(Wrath triggers [spell=326055], [spell=194153] triggers [spell=48517]).The number can be displayed with weakauras via the %s handle.
If you put 2 points in [spell=24943], Wrath has no mana cost. This is in the Resto tree.
Can confirm the new changes to both the Wrath icon and the effect. The icon looks almost like sun lightning and the effect is like a sunbolt with a sound like electricity. Hard to explain but hopefully you get the idea :)
Finally,Wrath actually looks like something to do with solar energy in 4.3! After the cataclysm changes to the balance druid (Eclipse buffs) most of the "Solar Spells" a druid could use didn't look fitting- shooting bolts of green energy didn't suit the theme of Solar energy. But the new animation is much more updated and fitting to the theme :)
Why did they change the animation? The first one was more "natural".
Did starfire get a new animation? :o
I don't know if starfire got a new animation, but wrath and lightning bolt have looked awful since release and still never been touched, while relatively cool looking spells like moonfire have had countless updates
and starfire doesnt generate solar energy when ur at a solar eclipse, you have to go back and forth, cant stay in 1 eclipse forever
Non-druids have a chance to temporarily gain this ability by using Overgrown Lilypad (a possible drop off the rare Sele'na).
For Balance, this Spell generates 15 Lunar Energy while your eclipse state is moving from 100 Solar->0 Solar, and 30 Lunar Energy when your eclipse state is moving from 0 Lunar->100 Lunar. As soon as you reach Lunar Eclipse, stop using this spell!
DO NOT CAST THIS SPELL WHEN ARE YOUR ECLIPSE STATE IS MOVING FROM LUNAR TO SOLAR.
I don't know how notable this is, but with the talent to reduce cast time of wrath to 1.5 seconds, and when Nature's Grace procs, the cast time is then reduced to 1 second.
With rank 1 of Wrath and these talents, it would be a 0.5 second cast (which is rather pointless, but interesting).
In either case, the global cooldown is reduced according to the cast time of this spell while you're casting. So if the cast time was reduced to 1 second, the global cooldown then is 1 second, and you can cast anything at all again in 1 second. However, this applies while you're casting Wrath under these conditions.
Do you want the cast time longer or shorter? Frankly I like the casting time becoming longer/talents not as drastically reducing the cast time. This is from an end game stand point though, since with haste being one of the favored stats for Balance Druids, Wrath can get to the point where the cast time is dangerously close to 1 sec which is about the same duration as the GCD. From what a friend told me, if you get the Wrath Eclipse during Heroism/Bloodlust, you're basically screwed since the cast time is less than 1 sec and you have to wait for the GCD to finish and you loose DPS.
That is incorrect you cannot go to a 0.8 second GCD as haste will not lower GCD below one second no matter how much you have.
Probably the best burst damage / high dps spell in the game. Beats other 1.5 cast spell just because it scales much better coming as a 2.0 cast spell.
Except unlike an instant, you can be interrupted, take pushback, it fires at the end of the GCD-long cast, and you can't cast it on the go. So, it's not really like an instant.
Wrath is a faster spell for direct damage(compared to the more powerful Starfire that you learn later). When there is a short interval for casting a ranged spell, use Wrath.
Huh. I was wondering why i was only getting ~1k damage with +800 spell and talents. Why the hell would they nerf your output? I mean, besides Blizz being bound and determined to make druids spam moonfire and oom as much as possible in PVP.
As SimulationCraft's druid maintainer most of the balance druid stuff in it was done by me, so I account quite a chunk of /played on my main towards testing stuff for the sim. Basically every wrath gives you 13 eclipse + 1/3 to a pool, if euphoria procs you gain an additional 13 eclipse + 1/3@pool. When the pool reaches 3/3 or more the eclipse gain is increased by 1 and the pool gets reduced by 3/3. So sequences can look like: 13,13,14,13,13,14 13,27,13,27 26,27,27 But the last time I did test it there were 1-2 situations where it would not give 14/27 as expected.
The current animation isn't very wrath-like at all. More like a gentle tickle of sun.
As of Patch 4.3 Wrath is finally getting a new animation which makes it look like a golden beam (PTR)
Ok. Thank you! I was not aware of that. I just thought that there was a set global cooldown that talents for some classes could reduces for certain spells. Very good to know that I don't have to freak out on my shaman when I pop Heroism and a Disc. Priest puts Power Infusion on me :P That example is from experience. It was quite epic having my Lightning Bolt spell cast time about a second.
I love how it looks now much more better :)
Kame hame HA!!!!
With only 860 spell damage I easily get 1.1k wrath hits.
Haste decreases de GDC in the same way it decreases de cast time, so it will never put a 1.5 cast (which is the GCD time) under the GCD. For example, if your 1.5 sec cast is decreased via haste down to 0.8 sec, yout GCD is going to be 0.8 too.
About 1042 spell damage for an average of 1k a shot
Interesting thing is when talented this spell is essentially as fast as an instant cast spell if you consider the gc.