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Rune of the Fallen Crusader

Spell

Rune of the Fallen Crusader

Physical

5 secSelf Only

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
21484+137via Wowhead (opens the original comment in a new tab)

Runeforging is a profession-like ability for Death Knights. While it is used like other professions, you don't need to train it; you get new recipies like every few levels as class abilities. There are no skillpoints to train. A Death Knight can only change the runeforged enchant on his weapon at a Rune Forge (obviously). At the moment, you can find Rune Forges at least in Acherus and Shadow Vault in Icecrown.

A runeforged weapon cannot have an enchant other than the temporary enchants, such as sharpening stones. Luckily for Death Knights, the runeforging recipies scale with level and gear. Here's a list of the runeforging recipies and the level a Death Knight receives them.

55 - Rune of Cinderglacier
55 - Rune of Razorice
57 - Rune of Spellbreaking (Only for 1h weapons)
57 - Rune of Spellshattering (Only for 2h weapons)
60 - Rune of Lichbane
63 - Rune of Swordbreaking (Only for 1h weapons)
63 - Rune of Swordshattering (Only for 2h weapons)
70 - Rune of the Fallen Crusader
72 - Rune of the Nerubian Carapace (Only for 1h weapons)
72 - Rune of the Stoneskin Gargoyle (Only for 2h weapons)

101 more comments below ↓

Rune of the Fallen Crusader
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Tooltip

Engrave your weapon with a rune that has a chance to heal you for 4% of your maximum health and increase total Strength by 15% for 15 sec.

Modifying your rune requires a Runeforge in Ebon Hold.

Spell facts

SchoolPhysical
Cast time5 sec
EffectEnchant Item
RangeSelf Only
Taught byRuneforging (skill 1)
Spell ID53344

Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.

More Runeforging spells

Related

Community notes from Wowhead · 104 comments

Top 3 shown above · 50 more here

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

240670+71via Wowhead (opens the original comment in a new tab)

This is a throwback to the old Enchant Weapon- Crusader. If you think about it, at level 60, the 75-125 heal it provided would have been around 3% of total health, and the 100 strength around 30% of total strength. It also has the same visual effect and icon.

176377+50via Wowhead (opens the original comment in a new tab)

It should be noted that even though some people might think these are overpowered compared to enchants, that they were actually designed to be the "best in class" weapon enchants. That means, that the DK weapon enchants will/should outperform any normal enchant.

To quote Ghostcrawler (a Blizzard Poster) of the Beta WotLK forums:

I think it's fine if the runeforging enchants don't stack with other permanent enchants because the runeforge enchants can be as powerful as they need to be. It's okay if they are the best in their class -- they are offered as a perk of the deathknight. The current ones already scale much better than current enchants.
191195+38via Wowhead (opens the original comment in a new tab)

I'm wondering (as probably a lot of people), would putting Fallen Crusader on MH and OH be good for PvE? And if not, what would be suggested to put on your two weapons?

Please do not vote down this question, as a lot of people would like an answer, but cannot seem to find one.

CornDog+36via Wowhead (opens the original comment in a new tab)

Q: How do I runeforge my weapon?
A: Open your spellbook, open the blood section, click on Runeforging while standing in front of the Rune Forge on Acherus.

Q: Where is the Rune Forge?
A: Its on Acherus, in the huge open room that also contains Quartermaster Ozorg & the Soul Forge where you spend your artifact power to upgrade your weapon. The Rune Forge is NOT the Soul Forge. These are different things. The Rune Forge is up against a wall by itself. The Rune Forge is best described as a large skull with a blue flame in its mouth.

I had leveled a DK years ago and recently came back and for the life of me could not remember how to Runeforge my weapon. I stood in front of the Rune Forge like an idiot trying to click it as if it was an interface just like the Soul Forge where you upgrade your Artifact. Nope. You stand there but click a BUTTON in your blood spellbook! This is totally non-intuitive in the Legion era that trains you to click interfaces to open menus like the mission table and Soul Forge. I wouldn't be surprised if most DKs have unenchanted weapons because of this.

isendims+16via Wowhead (opens the original comment in a new tab)

I would like point out, that I had the buff from this refresh itself. I was using a 2h, so i only had 1 weapon with the enchant. I first noticed it when i was fighting a target dummy. I was watching the buff it was at 8 sec, then saw the proc animation and sure enough it was back up to a 15 sec duration

chop360+15via Wowhead (opens the original comment in a new tab)

Comparison to other enchants for a character with 1500 strength:

rlindse5+15via Wowhead (opens the original comment in a new tab)

no, you can only create 1 DK per server, you can have as many as you want, provided your willing to make a transfer. I myself have 2 on the server Fenris

Ex: If you, like myself, are one of the odd few who have 2 Death Knights on a single server,
Ihmemies+14via Wowhead (opens the original comment in a new tab)

I'm pasting the same comment I wrote to the buff section here:

This procced 70 times during 11 bosses in my last 10man Naxx run. That's ~7 times/boss.. which means nearly 2 minutes/boss, while average boss kill duration is maybe 4 minutes. Not too shabby.

Doesn't have internal CD so it can proc many times in a row.

Edit: Oh.. and the proc healed me for more than Blood Aura ;-)

Unholy Strength 155 815 16 %
Blood Aura 107 985 11 %

252860+14via Wowhead (opens the original comment in a new tab)

I DW as Unholy frost and used to DW as full frost and from my experiences on dummies and raiding Fallen Crusader MH and Cinderglacier OH provides the highest DPS, with Fallen crusader MH, Razorice OH pulling a close second. Full frost makes the Cinderglacier vs Razorice on the OH near a tie depending on your hit and haste ratings for both speed and accuracy of OH hits. In pve nothing outperforms Fallen Crusader MH. For pvp though I would put Cinderglacier on both weapons as you won't be able to dictate range as often and can lose an entire FC proc to kiting as opposed to a Cinderglacier whi

rlindse5+13via Wowhead (opens the original comment in a new tab)

Odd fun fact about Rune Forging BoAs, you need to be a certain level to learn and cast a Runeforge, but any DK can use any Runeforge if it is availabe. Ex: If you, like myself, are one of the odd few who have 2 Death Knights on a single server, you can send a BoA ([item=44092] for example), to an upper level Death Knight (let's say 80), Runeforge it with Rune of the Fallen Crusader (or any other rune), then mail it ot your lower level Death knight (let's say 58), who will still be able to use it. Why? In WotLK, Runeforges required a certain level to use, however to allow them to be used on

DarkLupine+6via Wowhead (opens the original comment in a new tab)

If my math is correct, this only has about a 6% chance of occurring on a weapon with a speed of 3.6.
Some people claimed it has around 1ppm:
60/3.6 = 16.67; This is how many times it hits in a minute.
1/16.67 = 0.06; 1 out of 16.67, the proc rate, is equal to 6%.

The bonus should theoretically be up about 1/4 of the time because of the duration (but is actually much less reliable than that), averaging out to around 3.75% strength.
60/15 = 4; It's up for an average of 15 seconds every minute (1 proc), which is 1/4 of the time.
15/4 = 3.75; The bonus strength is up 1/4 of the time on average, which averages out to a bonus of 3.75%

The up time is actually increased further though by special attacks and haste.
A fair estimate of special attacks per minute would be around 30, and an average amount of melee haste might be about 25%.
The haste increases the auto-attacks per minute to about 20.8375. Adding on the special attacks, that's 50.8375 attacks per minute. This averages about 3 procs per minute now.
Ignoring inevitable overlap, that would be an average up time of about 75% (15x3 = 45/60 = 0.75), with an average strength bonus of 11.25% (15x0.75).

In PvP, you could estimate that perhaps 25% of your possible auto-attacks will actually connect, and you might get 75% of your special attacks off per minute.
Rounding up heavily to be more fair, this would be about 6 auto attacks per minute, and about 23 special attacks.
This would be about 1.74 procs in a minute, with an average up time of 26.1 seconds, or 43.5%.
This would be an average strength of 6.525%.

This is pretty much always the best rune for Frost or Unholy under any circumstance, because the morons balanced it against the other runes in the absence of haste, or even special attacks, and did not give it an ICD.

isendims+5via Wowhead (opens the original comment in a new tab)

I found Razor Ice MH, fallen crusador OH, is the best combo. For any spec that contains talents deeper then dual specialization. Reasoning: -Razor ice is bigest and most while its on the MH, its not a set damage, its a percent of your weapon damage, where OH hits alot lower -Razor ice > Cinderglacier because 5% extra damage all the time is greatly superior then 20% extra dmg on 2 spells every now and then -Fallen crusader from my exp. has no cd and the proc is much better then cinderglacier -Fallen Crusader does not do damage based on weapon damage, its only a proc that effects all damage so i

SaveToTheADrive+5via Wowhead (opens the original comment in a new tab)

Since the amount of strength gained by the buff is a percentage of the Death Knight's total strength at the time of the proc, it can vary based on trinket procs/potions/other buffs that may be active or inactive at the time the buff is applied. The 15% strength is calculated at the time the buff is gained, not over the entire duration of the buff.

grim5000+5via Wowhead (opens the original comment in a new tab)

that's on a tank that is most definitely extremely geared, and is probably farming the content. that means he/she is most likely overgeared along with the rest of the group they raid with and is now putting more stats towards increasing dps to make it faster.

39591+4via Wowhead (opens the original comment in a new tab)
It wasn't being refreshed, it was being replaced. Don't downrate this. It's an important distinction to make with Proc Auras, as far as DPS goes. Especially with % Increase buffs.

I don't understand why this would be. What is the practically applicable difference between an effect disappearing and immediately being replaced with an identical effect with a longer duration, and an effect having its duration extended without disappearing?

864839+4via Wowhead (opens the original comment in a new tab)

I am currently leveling a Death Knight, ALREADY AT LEVEL 55 :-)

3 questions

1 can you have two of the same runes when duel wielding

2 (if 1 is a yes) Does the proc chance of FC (Fallen Crusader) double when duel wielding with both

3 How often does FC usually proc if only on MH

pewtimestwo+3via Wowhead (opens the original comment in a new tab)

I agree with honda in that this rune is unmatched for any spec then *maybe* frost with the rune of razorice due to its frost damage increase. But for Unholy/Blood this rune is FAR superior to any other weapon enchant in the game presently.

226474+3via Wowhead (opens the original comment in a new tab)
Anyways, DK tanks should use swordshattering

. . . IF what they're trying to accomplish is better damage avoidance. If I understand correctly, parrying an attack doesn't increase threat. Dealing extra damage, like say from the higher attack power you get with +30% strength, will increase threat.

DK tanks should use runeforging to strengthen tanking requirements where their gear falls short.

SeabeastRivin+3via Wowhead (opens the original comment in a new tab)

Do note, however, that Runeforges are enchants and if you Runeforge a weapon it will lose any other permanent enchants. If your BoA weapon is enchanted with, say, Crusader, and you want to put Fallen Crusader on it, the Crusader enchant will be removed. Not a huge problem if you're willing to re-enchant it for use on non-DK characters later, but just something to keep in mind.

Cattlehunter+3via Wowhead (opens the original comment in a new tab)

The impression given by comments so far do not adequately portray this enchant's awesomeness. During normal blood spam on 3 target dummies (not an unreasonable amount, considering how every instance is an aoe fest all day every day) it procced 49 times in 5 minutes, or about 10 times per minute. The buff effectively has 100% uptime on trash packs (after the first proc, anyway), and heals for a lot.

It is far superior to the alternatives, even for tanking (the bonus strength gives more parry too, for me it's 1.5%), up to and including heroic 5 mans.

Probably not for raids, though.