Heals for about 30,000 before talents. (Though I get ~32,000 untalented, 34k talented)
Does not require a potion to be on you.
Does use the cooldown of a potion.
May not be used in Arena.
Spell
Spinal Healing Injector
Physical
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
On average this tinker provides 50% more health back than using a regular health potion. I say average because of the range the health pot has - on average though, 50% more back. edit: Why am I being downrated? This is simple math, not opinion. Level 85 health pot restores 7500-12000 hp, with average of 9750. This tinker restores a flat 14,800. That's an increase of almost exactly 50% from the average restore of 9750.
No kidding, a mid-battle spinal injection sounds like it'd take off more health than it'd provide. "Hey kids, jam this into your spinal cord to become healthier! Nothing could possibly go wrong!" If only it came in the form of a suppository...
Tooltip
Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself every minute. Shares a cooldown with potions.
Requires an Engineering skill of 450 or higher to operate.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
Reagents
More Engineering spells
Related
Community notes from Wowhead · 87 comments
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