Spell
Dark Simulacrum
Physical
Places a dark ward on an enemy, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell.
Tooltip
Places a dark ward on an enemy, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Dark Simulacrum is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 333.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 218. Its base value is -100.
What it does
Dark Simulacrum is a spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 333 |
| Effect #2 | Apply Aura (6) Aura type id 218 Value: -100 Misc value: 14, 17 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.