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[DNT] Espionage Rumor - Completion

Spell

[DNT] Espionage Rumor - Completion

Physical

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Instant castSelf Only

Physical spell.

[DNT] Espionage Rumor - Completion

How it works

[DNT] Espionage Rumor - Completion is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers spell id 461414.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers spell id 459642.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers spell id 463310.

What it does

[DNT] Espionage Rumor - Completion is a spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Trigger Spell (64)
Trigger spell id 461414
Effect #2Trigger Spell (64)
Trigger spell id 459642
Effect #3Trigger Spell (64)
Trigger spell id 463310

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.