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[DNT] Hold

Spell

[DNT] Hold

Physical

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Instant cast30 sec cooldownSelf Only

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[DNT] Hold

What it does

[DNT] Hold is a spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
DurationInfinite
Cooldown30 sec
EffectApply Aura
RangeSelf Only
Spell ID1216857

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown30 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 6 separate Spell records named "[DNT] Hold". This page is record #1216857. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#435019no compared field differsA duplicate client record
#474099duration: 15 minA variant record
#1216187no compared field differsA duplicate client record
#1217007no compared field differsA duplicate client record
#1217319no compared field differsA duplicate client record

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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