Skip to content
Emerald Winds

Spell

Emerald Winds

Nature

Advertisement

Instant castSelf Only

Advertisement
Emerald Winds

What it does

Emerald Winds is a Nature spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
RangeSelf Only
Spell ID421097

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 5 separate Spell records named "Emerald Winds". This page is record #421097. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#221585school: Physical; duration: 1 sec; effect types: Knock Back, Apply Aura; different tooltip textA different effect setup
#221631used by: Cast by Emerald Winds; school: Physical; duration: 2 min; effect types: Trigger Spell, Apply Aura, effect 160, Apply Aura; different tooltip textA helper record another spell casts
#421024journal encounter: Council of Dreams; cast time: 3 sec; duration: 3 sec; effect types: School Damage, Apply Aura; different tooltip textA different caster
#421027school: Physical; duration: 3 sec; effect types: Create Area EffectA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

Related