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Fel Infusion

Spell

Fel Infusion

Fire

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2 sec15 sec cooldownSelf Only

Infuses the caster with Fel energy, knocking back nearby enemies and dealing Fire damage.

Fel Infusion

Tooltip

Infuses the caster with Fel energy, knocking back nearby enemies and dealing Fire damage. The caster deals 300% additional damage for 10 sec., but movement speed is reduced by 60%.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Fel Infusion is built from 6 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 200. Its area radius is 30 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 200. Its area radius is 30 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 200.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 300.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 312.

What it does

Fel Infusion is a Fire spell with a 2 sec cast, no range (it targets the caster), a 15 sec cooldown and effects that last 10 sec. When cast it has a Knock Back effect in a 30 yard radius, deals Fire damage (base value 200) in a 30 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time2 sec
Cooldown15 sec
Global cooldownNone
Duration10 sec
Effect #1Knock Back (98)
Value: 200
Misc value: 200
Radius: 30 yards
Effect #2School Damage (2)
Value: 200
Radius: 30 yards
Effect #3Apply Aura (6)
Aura type id 61
Value: 200
Effect #4Apply Aura (6)
Aura type id 79
Value: 300
Misc value: 127
Effect #5Apply Aura (6)
Aura type id 33
Value: -60
Effect #6Apply Aura (6)
Aura type id 312
Misc value: 175

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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