Tooltip
Captain Dailcry hurls his spear towards a target, penetrating the armor of any players in its path and inflicting 45 Physical damage. Additionally, victims bleed for 6 Physical damage every 0.5 sec for 8 sec.
How it works
Its dispel type is client id 11.
Hurl Spear is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It applies the bleeding mechanic. It ticks every 0.5 sec, 16 times over the full 8 sec (96 base in total).
What it does
Hurl Spear is a Physical spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it deals Physical damage (base value 45) and applies an aura with the bleeding mechanic every 0.5 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 45 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Mechanic: Bleeding Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.