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Impale

Spell

Impale

Physical

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Instant cast10-40

Throws a weapon at an enemy, inflicting Physical damage over time.

Impale

Tooltip

Throws a weapon at an enemy, inflicting Physical damage over time.

How it works

Impale is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 5.4096. It scales with 1 times spell power. Its area radius is 3 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.1389 per tick. Its area radius is 3 yards. It ticks every 2 sec, 5 times over the full 10 sec (5.69 base in total).
  3. Effect 3 is Dummy (effect type 3).

What it does

Impale is a Physical spell with an instant cast, a range of 10-40 yards and effects that last 10 sec. When cast it deals Physical damage (base value 5.4096) in a 3 yard radius and applies an aura in a 3 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10-40 yards (10-40)
Cast timeInstant
Duration10 sec
Effect #1School Damage (2)
Value: 5.4096
Spell power coefficient: 1
Radius: 3 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 1.1389
Radius: 3 yards
Period: every 2 sec
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Impale appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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