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Madness

Spell

Madness

Shadow

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Instant castVision Range (AOI)

Inflicts Shadow damage to enemies and causes Madness for 2 sec.

Madness

Tooltip

Inflicts Shadow damage to enemies and causes Madness for 2 sec.

How it works

Madness is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 260. Its area radius is 5 yards.

What it does

Madness is a Shadow spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it deals Shadow damage (base value 600) in a 5 yard radius and applies an aura in a 5 yard radius. The client files the whole spell under the incapacitated mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration2 sec
MechanicIncapacitated
Effect #1School Damage (2)
Value: 600
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 5
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 260
Misc value: 123, 7
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Madness appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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