Tooltip
The Twinfang spits numbing venom at players, inflicting 7 Nature damage on impact and an additional 5 Nature damage every 1 sec for 20 sec.
Affected players become paralyzed over time, reducing their movement speed by 10% with each tick.
How it works
Paralyzing Shots is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Paralyzing Shots.
- Effect 2 is Trigger Missile (effect type 32). It triggers Paralyzing Shots.
What it does
Paralyzing Shots is a Nature spell with an instant cast and a range of 100 yards. When cast it launches a missile. It also casts Paralyzing Shots (record #1307269) and Paralyzing Shots (record #1294569).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Paralyzing Shots |
| Effect #2 | Trigger Missile (32) Trigger spell: Paralyzing Shots |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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